Barbarians get a damage bonus to melee attacks when they rage, and their 2nd level reckless attack ability pairs brilliantly with the (somewhat overpowered) Great Weapon Master feat to reliably dish out deadly blows. Giving it outĪside from taking it, barbarians are the best damage dealers amongst the martial and non-caster classes in my experience (not counting the Paladin, and their spell-slot charged divine smite ability). Still, you have little to fear from being on the front line, and with some canny optimisations you will often be killing your foes before they even have a chance to take a swing at you. The bad news is that they can’t rage while wearing heavy armour, and so they tend to have weak AC, meaning you are going to get hit A LOT. In other words, they can soak up A LOT of damage.
They are the only class to get a d12 for their hit dice and their rage feature (the class’s defining ability) gives them resistance to bludgeoning, piercing and slashing damage. Firstly they are excellent “tanks” that occupy enemy monsters and soak up hits that would kill puny wizards and rogues. The Barbarian’s Role in the Party Ta(n)king itīarbarians play two roles in most 5th edition D&D parties. And more importantly, I’m going to look at ways we can create a three-dimensional character that rages against the mainstream interpretation of this class… Article Content Menu In this guide, I’m going to look at a few ways to optimise a barbarian build for maximum effectiveness.
This is one of 5e’s most powerful and fun classes, with a tonne of cool options and builds – especially if you go down the Path of the Totem Warrior.Ī strong mechanical base aside, the class allows for fantastic roleplaying flavour that that goes way beyond the stereotypical beer-drinking, brainless brawler most gamers end up playing (sorry Grog, too predictable!). So you’re thinking of playing a barbarian in your forthcoming 5th edition Dungeons & Dragons campaign? A commendable choice.